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Add enemy priority
Added enemy priority as to avoid fighting Hard Carrier enemies
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@ -55,7 +55,19 @@ class Campaign(CampaignBase):
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(2,), genre=['carrier']): # While your fleet is good on ammo it can handle carrier fleets, so i force it to fight some during the first 2 battles.
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return True
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if self.clear_enemy(scale=(3,2), genre=['light', 'main', 'enemy']):
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return True
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return self.battle_default()
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def battle_2(self):
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(3,2), genre=['light', 'main', 'enemy']):
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return True
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if self.clear_enemy(scale=(2,), genre=['carrier']):
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return True
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return self.battle_default()
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def battle_6(self):
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