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Fix: Walk logic in SP battle_7
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@ -110,13 +110,16 @@ class Campaign(CampaignBase):
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return True
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def battle_7(self):
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self.fleet_boss.switch_to()
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self.goto(D7)
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self.goto(D5)
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self.goto(D6)
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self.goto(D5)
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self.goto(D3)
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self.goto(D4)
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self.goto(D3)
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self.clear_chosen_enemy(D1, expected='boss')
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if self.fleet_boss_index == 2:
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self.fleet_boss.switch_to()
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self.goto(D7)
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self.goto(D5)
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self.goto(D6)
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self.goto(D5)
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self.goto(D3)
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self.goto(D4)
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self.goto(D3)
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self.clear_chosen_enemy(D1, expected='boss')
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else:
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self.clear_chosen_enemy(D1, expected='boss')
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return True
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