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https://github.com/W1NDes/M-AzurLaneAutoScript.git
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Fix(storage): 修复了科研装备箱不足时的报错
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@ -15,7 +15,7 @@ from module.storage.assets import *
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from module.storage.ui import StorageUI
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from module.ui.assets import BACK_ARROW, STORAGE_CHECK
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from module.ui.scroll import Scroll
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from module.exception import GameTooManyClickError
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MATERIAL_SCROLL = Scroll(METERIAL_SCROLL, color=(247, 211, 66))
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EQUIPMENT_GRIDS = ButtonGrid(origin=(140, 88), delta=(159, 178), button_shape=(124, 124),
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@ -96,10 +96,13 @@ class StorageHandler(StorageUI):
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if retry.reached():
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button = AMOUNT_PLUS if diff > 0 else AMOUNT_MINUS
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self.device.multi_click(button, n=abs(diff), interval=(0.1, 0.2))
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try:
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self.device.multi_click(button, n=abs(diff), interval=(0.1, 0.2))
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except GameTooManyClickError:
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return current
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retry.reset()
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return True
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return amount
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def _storage_use_one_box(self, button, amount=1):
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"""
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@ -156,10 +159,10 @@ class StorageHandler(StorageUI):
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# use match_template_color on BOX_AMOUNT_CONFIRM
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# a long animation that opens a box, will be on the top of BOX_AMOUNT_CONFIRM
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if self.match_template_color(BOX_AMOUNT_CONFIRM, offset=(20, 20), interval=5):
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self._handle_use_box_amount(amount)
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real_used = self._handle_use_box_amount(amount)
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self.device.click(BOX_AMOUNT_CONFIRM)
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self.interval_reset(BOX_AMOUNT_CONFIRM)
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used = amount
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used = real_used
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continue
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if self.appear_then_click(EQUIP_CONFIRM, offset=(20, 20), interval=5):
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self.interval_reset(MATERIAL_CHECK)
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