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Fix: first ui switch must be ui_ensure
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@ -95,7 +95,7 @@ class RaidRun(Raid, CampaignEvent):
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# UI switches
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if not self._raid_has_oil_icon:
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self.ui_goto(page_campaign_menu)
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self.ui_ensure(page_campaign_menu)
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if self.triggered_stop_condition(oil_check=True, coin_check=True):
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break
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