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Fix: Revert the modification of handle_mystery in module.os
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@ -66,8 +66,7 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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return sight
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def handle_mystery(self, button=None):
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# Treat map events as mystery, may walk into unexpected object on path
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return self.handle_map_event()
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return False
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def handle_ambush(self):
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# Treat map events as ambush, to trigger walk retrying
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