feat(event): 新增奇渊下的秘密活动入口文件

- 仅限周回模式
This commit is contained in:
W1NDes 2025-08-15 17:02:59 +08:00
parent edadfe83e1
commit cfdc9fcc9a
23 changed files with 1326 additions and 67 deletions

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@ -254,3 +254,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20250724 | event 20221124 cn | The Alchemist and the Archipelago of Secrets | 复刻炼金术士与秘密遗迹群岛 | The Alchemist and the Archipelago of Secrets Rerun | 錬金術士と謎の遺跡群島(復刻) | - |
| 20250807 | event 20250724 cn | The Alchemist and the Tower of Horizons | - | - | - | 鍊金術士與天際交會之塔 |
| 20250807 | event 20221124 cn | The Alchemist and the Archipelago of Secrets | - | - | - | 復刻鍊金術士與秘密遺跡群島 |
| 20250814 | event 20250814 cn | Secrets Beneath the Miraculous Abyss | 奇渊下的秘密 | Secrets Beneath the Miraculous Abyss | 奇淵の下の秘密 | - |

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@ -0,0 +1,22 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
class CampaignBase(CampaignBase_):
def campaign_set_chapter_20241219(self, chapter, stage, mode='combat'):
if self.config.MAP_CHAPTER_SWITCH_20241219:
if self._campaign_name_is_hard(f'{chapter}{stage}'):
self.config.override(Campaign_Mode='hard')
if chapter in ['t', 'ht']:
self.ui_goto_event()
self.campaign_ensure_mode_20241219('combat')
if stage in ['1', '2', '3']:
self.campaign_ensure_aside_20241219('part1')
elif stage in ['4', '5', '6']:
self.campaign_ensure_aside_20241219('part2')
else:
logger.warning(f'Stage {chapter}{stage} is not in event_20250814')
self.campaign_ensure_chapter(chapter)
return True
return super().campaign_set_chapter_20241219(chapter, stage, mode)

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@ -0,0 +1,102 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ -- -- -- -- -- --
-- SP ++ Me -- Me -- ME --
SP -- -- -- -- ++ -- -- ++
-- -- MS -- Me ++ ME -- --
++ MS -- -- -- -- -- ME --
++ -- __ ++ -- ME -- ME --
MB -- ME -- -- ++ ++ -- ++
-- ME -- ME -- ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
10 10 50 50 50 50 50 50 50
10 10 20 25 50 50 50 50 50
10 20 25 50 50 50 50 50 50
50 25 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.259, 1.283)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,79 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
++ -- ++ ++ ++ -- -- -- --
-- -- SP -- SP -- ++ ++ --
-- -- -- -- -- -- Me ++ --
-- ++ -- __ -- -- -- Me --
-- ++ MS -- MS -- ME -- --
-- -- -- MB -- -- -- ME --
-- ME ++ ++ ++ ME -- ME --
ME -- -- ++ -- -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
20 10 10 10 10 10 50 50 50
50 10 10 10 10 10 20 50 50
50 50 10 10 10 20 50 50 50
50 50 20 20 20 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,83 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I9'
MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- -- ++ ++ ++ -- -- --
++ -- -- ++ ++ ++ -- -- --
-- ME -- ++ ++ ++ -- ME ++
ME -- -- SP -- SP -- -- ME
-- Me -- -- __ -- -- -- ME
-- ++ Me -- MB -- Me ++ ++
-- ++ -- MS -- MS -- ++ ++
-- -- ME -- ++ -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 25 50 50 50 25 50 50
50 25 10 10 10 10 10 25 50
50 50 20 10 10 10 20 50 50
50 50 25 20 20 20 25 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,104 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT4')
MAP.shape = 'K8'
MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
MAP.camera_data_spawn_point = ['H6']
MAP.map_data = """
-- ++ -- -- -- -- -- -- -- -- --
++ -- ME -- ME -- -- ++ ++ ++ --
-- ME -- -- ++ ME -- ++ ++ ++ --
-- -- ++ -- ME -- -- ++ ++ ++ --
-- -- -- -- -- -- -- SP -- SP --
-- ME -- ++ -- Me -- -- __ -- --
++ -- ME -- ME ++ Me -- MS -- Me
-- ++ -- -- -- ++ -- MS MB MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 20 20 50 50 50 50
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 50 20 20 20 20 20
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_CLEAR_PERCENTAGE_SHORT = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.126, 1.147)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,88 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht4 import Config as ConfigBase
MAP = CampaignMap('HT5')
MAP.shape = 'K8'
MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- ++ --
-- ++ ++ ++ -- -- -- ++ -- -- ++
-- ++ ++ ++ -- ME -- ME ME -- --
-- ++ ++ ++ -- ++ ME -- -- ME --
-- SP -- SP -- -- -- -- ++ ++ ++
-- -- __ -- -- Me -- -- -- ME --
Me -- MS -- Me ++ ++ ME ME -- ++
-- MS MB MS -- ++ ++ -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 20 50 50 50 50 50 50
10 10 10 10 10 20 50 50 50 50 50
20 10 10 10 20 20 50 50 50 50 50
20 20 20 20 20 50 50 50 50 50 50
20 20 20 20 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,119 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht4 import Config as ConfigBase
MAP = CampaignMap('HT6')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ ME ++ ++ ++ ME ++ --
++ Me -- ++ ++ ++ -- Me --
ME -- -- ++ ++ ++ -- -- ++
-- -- -- SP -- SP -- -- --
-- ME -- -- __ -- -- ME ++
ME ++ ME -- MS -- ME ++ ++
-- ++ -- MS -- MS -- ++ ++
++ -- Me -- MB -- Me -- --
-- -- -- ++ -- ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 20 10 10 10 10 10 50 50
50 30 20 10 10 10 20 30 50
50 50 30 20 25 20 30 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 30 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_ENEMY_TEMPLATE = []
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_function(self):
# soo many enemies coming from 3 sides
if self.config.MAP_CLEAR_ALL_THIS_TIME:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
if remain:
if self.fleet_2_protect():
return True
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
if not self.map_is_clear_mode:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
boss = self.map.select(is_boss=True)
logger.info(f'Boss appear: {boss}')
if not boss:
if self.fleet_2_protect():
return True
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
return super().battle_function()
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,121 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I10'
MAP.camera_data = ['E6', 'E8']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ -- ++ ++ ++ -- ++ --
++ -- -- ++ ++ ++ -- -- --
-- -- -- ++ ++ ++ -- -- ++
-- -- ME -- MB -- ME -- --
-- ME -- MS -- MS -- ME ++
-- ++ ME -- MS -- ME ++ ++
-- ++ -- -- __ -- -- ++ ++
++ ME -- SP -- SP -- ME --
-- -- ME ++ ++ ++ ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['RoyalOak', 'Victorious']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = False
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_IS_ONE_TIME_STAGE = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((9, 6), [(205.118, 96.796), (1192.803, 96.796), (71.385, 634.321), (1407.083, 634.321)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.014, 1.033)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.981, 0.999)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.952, 0.970)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,102 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E4', 'E6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ -- -- -- -- -- --
-- SP ++ Me -- Me -- ME --
SP -- -- -- -- ++ -- -- ++
-- -- MS -- Me ++ ME -- --
++ MS -- -- -- -- -- ME --
++ -- __ ++ -- ME -- ME --
MB -- ME -- -- ++ ++ -- ++
-- ME -- ME -- ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
10 10 50 50 50 50 50 50 50
10 10 20 25 50 50 50 50 50
10 20 25 50 50 50 50 50 50
50 25 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.259, 1.283)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@ -0,0 +1,79 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
++ -- ++ ++ ++ -- -- -- --
-- -- SP -- SP -- ++ ++ --
-- -- -- -- -- -- Me ++ --
-- ++ -- __ -- -- -- Me --
-- ++ MS -- MS -- ME -- --
-- -- -- MB -- -- -- ME --
-- ME ++ ++ ++ ME -- ME --
ME -- -- ++ -- -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
20 10 10 10 10 10 50 50 50
50 10 10 10 10 10 20 50 50
50 50 10 10 10 20 50 50 50
50 50 20 20 20 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,82 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I9'
MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- -- ++ ++ ++ -- -- --
++ -- -- ++ ++ ++ -- -- --
-- ME -- ++ ++ ++ -- ME ++
ME -- -- SP -- SP -- -- ME
-- Me -- -- __ -- -- -- ME
-- ++ Me -- MB -- Me ++ ++
-- ++ -- MS -- MS -- ++ ++
-- -- ME -- ++ -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 25 50 50 50 25 50 50
50 25 10 10 10 10 10 25 50
50 50 20 10 10 10 20 50 50
50 50 25 20 20 20 25 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T4')
MAP.shape = 'K8'
MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
MAP.camera_data_spawn_point = ['H6']
MAP.map_data = """
-- ++ -- -- -- -- -- -- -- -- --
++ -- ME -- ME -- -- ++ ++ ++ --
-- ME -- -- ++ ME -- ++ ++ ++ --
-- -- ++ -- ME -- -- ++ ++ ++ --
-- -- -- -- -- -- -- SP -- SP --
-- ME -- ++ -- Me -- -- __ -- --
++ -- ME -- ME ++ Me -- MS -- Me
-- ++ -- -- -- ++ -- MS MB MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 20 20 50 50 50 50
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 50 20 20 20 20 20
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_CLEAR_PERCENTAGE_SHORT = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.126, 1.147)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,80 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t4 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'K8'
MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- ++ --
-- ++ ++ ++ -- -- -- ++ -- -- ++
-- ++ ++ ++ -- ME -- ME ME -- --
-- ++ ++ ++ -- ++ ME -- -- ME --
-- SP -- SP -- -- -- -- ++ ++ ++
-- -- __ -- -- Me -- -- -- ME --
Me -- MS -- Me ++ ++ ME ME -- ++
-- MS MB MS -- ++ ++ -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 20 50 50 50 50 50 50
10 10 10 10 10 20 50 50 50 50 50
20 10 10 10 20 20 50 50 50 50 50
20 20 20 20 20 50 50 50 50 50 50
20 20 20 20 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,106 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t4 import Config as ConfigBase
MAP = CampaignMap('T6')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ ME ++ ++ ++ ME ++ --
++ Me -- ++ ++ ++ -- Me --
ME -- -- ++ ++ ++ -- -- ++
-- -- -- SP -- SP -- -- --
-- ME -- -- __ -- -- ME ++
ME ++ ME -- MS -- ME ++ ++
-- ++ -- MS -- MS -- ++ ++
++ -- Me -- MB -- Me -- --
-- -- -- ++ -- ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 20 10 10 10 10 10 50 50
50 30 20 10 10 10 20 30 50
50 50 30 20 25 20 30 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 30 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_ENEMY_TEMPLATE = []
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_function(self):
# soo many enemies coming from 3 sides
if self.config.MAP_CLEAR_ALL_THIS_TIME:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
if remain:
if self.fleet_2_protect():
return True
if not self.map_is_clear_mode:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
boss = self.map.select(is_boss=True)
logger.info(f'Boss appear: {boss}')
if not boss:
if self.fleet_2_protect():
return True
return super().battle_function()
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -494,7 +494,7 @@
"Event2MapName": "HT6",
"EventDailyAMapName": "T1>T2>T3>T4>T5>T6",
"EventDailySpMapName": "sp",
"EventDailyCD": "HT1>HT2>HT3>HT4>HT5>HT6"
"EventDailyCD": false
},
"Fleet": {
"Fleet1": 1,

View File

@ -257,6 +257,7 @@ class CampaignRun(CampaignEvent, ShopStatus):
'event_20241121_cn',
'event_20250424_cn',
'event_20250724_cn',
'event_20250814_cn',
]:
name = convert.get(name, name)
else:

View File

@ -1978,20 +1978,18 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"display": "hide",
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -2259,19 +2257,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -2364,7 +2360,7 @@
},
"EventDailyCD": {
"type": "state",
"value": "HT1>HT2>HT3>HT4>HT5>HT6",
"value": false,
"display": "display"
}
},
@ -2680,19 +2676,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -3075,19 +3069,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -4810,19 +4802,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -5226,19 +5216,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -5642,19 +5630,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -6058,19 +6044,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",
@ -6474,19 +6458,17 @@
"value": "campaign_main",
"option": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250724_cn",
"event_20250814_cn"
],
"option_cn": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_en": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_jp": [
"event_20221124_cn",
"event_20250724_cn"
"event_20250814_cn"
],
"option_tw": [
"event_20221124_cn",

View File

@ -71,7 +71,7 @@ Event:
type: state
display: display
EventDailyCD:
value: HT1>HT2>HT3>HT4>HT5>HT6
value: false
type: state
display: display

View File

@ -1078,6 +1078,7 @@
"event_20250424_cn": "Toward Tulipas Seas",
"event_20250520_cn": "A Rose on the High Tower",
"event_20250724_cn": "The Alchemist and the Tower of Horizons",
"event_20250814_cn": "Secrets Beneath the Miraculous Abyss",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@ -1078,6 +1078,7 @@
"event_20250424_cn": "チュリッパの海へ",
"event_20250520_cn": "高い塔の薔薇",
"event_20250724_cn": "錬金術士と天空邂逅の塔",
"event_20250814_cn": "奇淵の下の秘密",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@ -1078,6 +1078,7 @@
"event_20250424_cn": "扬起郁金之旗",
"event_20250520_cn": "高塔上的蔷薇",
"event_20250724_cn": "优米雅的炼金工房",
"event_20250814_cn": "奇渊下的秘密",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",
@ -3321,4 +3322,4 @@
"ChooseFile": "选择文件"
}
}
}
}

View File

@ -1078,6 +1078,7 @@
"event_20250424_cn": "揚起鬱金之旗",
"event_20250520_cn": "高塔上的薔薇",
"event_20250724_cn": "鍊金術士與天際交會之塔",
"event_20250814_cn": "Secrets Beneath the Miraculous Abyss",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",