LmeSzinc
49c9e0afd9
Add: Abyssal Refrain chapter AC
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- Add: clear_bouncing_enemy()
- Opt: Retry faster if fleet was caught by a moving enemy
2022-02-24 21:34:16 +08:00
LmeSzinc
e754e45edb
Opt: Faster story handling in event maps
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- Del: Remove the use of handle_map_after_combat_story
- Opt: Skip checking arrive_timer when having a result
- Fix: Map detection is still working on story popup
2022-02-10 18:25:51 +08:00
LmeSzinc
e522077277
Add: Handle U522 skill
2022-01-11 22:14:19 +08:00
LmeSzinc
1abc415a03
Fix: Submarine on the upper grid is predicted as fleet arrived ( #826 )
2022-01-10 18:46:36 +08:00
LmeSzinc
caf476a41d
Fix: Find missing submarines in find_submarine()
2022-01-10 17:49:07 +08:00
LmeSzinc
84f5e86077
Fix: Hunt zone view re-enabled by game
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- Fix: Validate switch status
2022-01-10 01:27:03 +08:00
LmeSzinc
27bc8b3843
Add: Detecting and moving submarines
2022-01-10 00:46:37 +08:00
LmeSzinc
c5a04c55dc
Add: Submarine move in map ( #864 )
2022-01-09 19:26:49 +08:00
LmeSzinc
e89d07da12
Add: Tower of Transcendence chapter BD
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- Fix: BATTLE_STATUS_B was clicked after EXP_INFO
- Fix: STORY_SKIP offset
- Fix: One-time stages in stage auto increase
2021-12-30 17:46:30 +08:00
LmeSzinc
6586872050
Fix: Handle guild popup after combat for slow PCs ( #789 )
2021-12-01 23:56:46 +08:00
LmeSzinc
8ac6e59f2a
Upd: Update World-spanning Arclight
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- Fix: Varies map mode switches
- Fix: Handle stories in map detection
- Upd: GAME_TIPS
2021-11-26 01:17:49 +08:00
LmeSzinc
7a0c566a9e
Fix: Map swipe optimize should use local map view to generate blacklist
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- Opt: Take less screenshots during swipe, reuse local view object as possible
- Refactor: handle_boss_appear_refocus()
- Fix: Update swipe box area in map, avoid clicking auto search
2021-11-22 18:09:38 +08:00
LmeSzinc
b554a39351
Refactor: Fleet switching and fleet reverse
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- Revert swipe limit of ensure_edge_insight
2021-11-06 22:25:14 +08:00
LmeSzinc
3a489339a4
Fix: Some detection changes for W14
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- Expose MAP_SWIPE_PREDICT_WITH_CURRENT_FLEET and MAP_SWIPE_PREDICT_WITH_SEA_GRIDS, due to errors in sea grids predictions
- Expose MAP_WALK_OPTIMIZE, disabled in W14, because of large map size
- Not allow enemy_scale overwrites, but allow 3 overwrites 2. 3 triangle enemies may be detected as 2 if being covered
- Reduce TEMPLATE_ENEMY_L similarity, the same reason as above
2021-10-22 17:40:47 +08:00
LmeSzinc
fa8d29059b
Opt: W14 mechanism
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- Split map_init()
- Add MAP_WALK_USE_CURRENT_FLEET
2021-10-22 01:08:38 +08:00
LmeSzinc
1835f7493e
Fix: fleet1_all_fleet2_standby compatibles with self.fleet_2 calls from old map files
2021-10-18 21:48:55 +08:00
LmeSzinc
5ed75c8de5
Merge branch 'master' into app
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# Conflicts:
# module/config/config.py
# module/map/fleet.py
# module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
5168609778
Opt: Reset fortress_data in clear mode to correct missing predict
2021-09-17 23:39:12 +08:00
LmeSzinc
266365f140
Fix: Release fortress block
2021-09-17 18:35:46 +08:00
LmeSzinc
017df17029
Fix: Path finding when grids blocked by fortress
2021-09-17 18:23:25 +08:00
LmeSzinc
54ba53a4d3
Fix: Handle machine fortress
2021-09-16 21:56:27 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
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- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
noname94
75c5a2906a
Fix: FLEET_BOSS not work as expected
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fleet_2 should be treated fleet_boss if and only if fleet_2 exists AND FLEET_BOSS == 2
2021-05-12 10:46:06 +09:00
LmeSzinc
28f6c47771
Add: Daedalian Hymn SP
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- Fix: Round calculation when MAP_HAS_MOVABLE_ENEMY disabled
2021-04-24 15:36:53 +08:00
LmeSzinc
bb33e1d183
Add: Handle maze in map
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- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
51c65f062d
Fix: Handle moving normal enemies
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- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
LmeSzinc
33620462ed
Fix: Check walk result and expected in OS ( #363 )
2021-02-23 21:48:01 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
whoamikyo
e72605ba95
Fix: fixed bluestacks hyper-v multi-instance support
2021-02-13 00:53:19 -03:00
LmeSzinc
c5ded5ad6b
Fix: Dropping clicks in 12-2 I4, where has green island above and predict as current fleet
2021-02-13 02:42:50 +08:00
LmeSzinc
5a73c39590
Opt: Add convert from local view to global map, but haven't used
2021-02-06 17:34:09 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
noname94
7031594850
Revert "Fix: [JP] Camera positioning after fleet switch"
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This reverts commit 5bed370443c3f2857d9c0d0ce990d3270120ab35.
The camera focus point of JP server has been changed to be the same as CN and EN server since about 2 months ago, so it should be safe to remove this check now.
2021-01-24 16:13:37 +09:00
LmeSzinc
48eb29509a
Add: spawn_data_loop
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- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
LmeSzinc
ace77fa1c7
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
noname94
5902c1446e
Fix: handle_strategy() before perspective calculation
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to ensure submarine_view is 'off' while calculating.
2020-09-23 02:03:03 +09:00
LmeSzinc
be3a1e6887
Fix: Movable enemy predict in one fleet
2020-09-21 19:06:38 +08:00
LmeSzinc
0d90ebdeff
Add: SP in Dreamwaker's Butterfly
2020-09-21 00:40:06 +08:00
LmeSzinc
5bed370443
Fix: [JP] Camera positioning after fleet switch
2020-09-20 20:54:29 +08:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
d36e5754ae
Fix: Movable siren path finding
2020-09-20 17:54:43 +08:00
LmeSzinc
dd32089c2a
Fix: 1E on MS, SU on FL
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- Opt camera position in T6 HT6
2020-09-20 16:48:31 +08:00
LmeSzinc
1a4bc96bf2
Fix: Redundant way node when having one-way portal
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- Add: expected story
2020-09-20 02:51:00 +08:00
LmeSzinc
3a97d35beb
Add: Map portal support, map_data_loop in clearing mode
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- Add T2 in Dreamwaker's Butterfly
2020-09-19 17:26:29 +08:00
LmeSzinc
eecb4ea1bb
Add: T6 HT6 in Dreamwaker's Butterfly
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- Fix prediction if movable enemy tracking lost
- Only correct camera in ensure_edge_insight
2020-09-19 03:57:00 +08:00
LmeSzinc
c56ef3568c
Add: Handle campaign ball
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- Fix: Handle doing map detection on in_stage image
2020-09-18 21:09:26 +08:00