noname94
e654283b24
Opt: Avoid double-clicking CLEAR
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Cropping FLEET_*_IN_USE can avoid wasting time on handling the info_bar. 5113cf9d554872c891b8a0931afd2000067f3e6d
To avoid double-clicking on the clear button, sleep() is needed. (No side effect now.)
2021-02-13 02:38:57 +09:00
LmeSzinc
5113cf9d55
Opt: Avoid double-clicking CLEAR, and waiting for info_bar in in_use() ( #341 )
2021-02-13 00:17:02 +08:00
noname94
dc25547361
Opt: ensure fleets selected correctly in preparation
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After the update of auto search, ALAS needs to clear and reselect fleets every time before entering a map. 45c50bda294fbbdd9342ebd7b393de3ce6879359
It is better to add some check to ensure that fleets are selected correctly, because emulators may drop clicks randomly.
2021-02-12 21:21:16 +09:00
noname94
13d2a116cd
Fix: GET_ITEMS_1 raises MapDetectionError
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It was a quite rare case.
The emulator sometimes treat a swipe as a click (mostly on potato pcs). If this happens while doing map_swipe(), the fleet might step on a mystery, then GET_ITEMS_1 would raise MapDetectionError.
2021-02-11 12:27:25 +09:00
LmeSzinc
5a73c39590
Opt: Add convert from local view to global map, but haven't used
2021-02-06 17:34:09 +08:00
LmeSzinc
d8f4d4338c
Merge branch 'master' into dev
2021-02-03 01:10:27 +08:00
LmeSzinc
8af17fe1f9
Fix: Wait expected emotion reduce of the whole map if auto search disabled
2021-02-02 16:34:33 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
nEEtdo0d
b2f1b21e9b
Add: [EN] AUTO_SEARCH_* assets,
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Verified AUTO_SEARCH_SET_* are at the same location as CN for EN,
likely other servers share this same trait
2021-01-27 18:28:18 -05:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
cebb785e14
Merge pull request #318 from noname94/patch1
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Fix: [JP] MAP_STAR_n assets fixed.
2021-01-24 15:53:45 +08:00
noname94
7031594850
Revert "Fix: [JP] Camera positioning after fleet switch"
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This reverts commit 5bed370443c3f2857d9c0d0ce990d3270120ab35.
The camera focus point of JP server has been changed to be the same as CN and EN server since about 2 months ago, so it should be safe to remove this check now.
2021-01-24 16:13:37 +09:00
LmeSzinc
8e9e62bb27
Add: Entrance of auto search, but not fully supported yet
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- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
45c50bda29
Fix: Fleet choosing, since AL has changed its logic
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After the update of auto-search, AL no longer chooses the fleet with a smaller index to be the first fleet
2021-01-22 18:51:15 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
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- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
453b38f15c
Fix: Handle auto search, disable it currently
2021-01-21 19:54:36 +08:00
LmeSzinc
4172c2a0a2
Fix: [TW] FLEET_PREPARATION ( #295 )
2021-01-12 13:45:49 +08:00
LmeSzinc
48eb29509a
Add: spawn_data_loop
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- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
fb70aa720d
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
LmeSzinc
c2ab750f0c
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
nEEtdo0d
f911df51ea
Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
noname94
cc497ce146
Fix: [JP] assets for the latest update
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4169ffb84d71468fb4eabf5634cd23735005d841, 635e18e579f1dab9d94fc9d3f9d6df537adffa0a and 8b7a46b2c889012eb38b88d8a8a6cad1d82af536
2020-12-23 03:18:36 +09:00
LmeSzinc
8b7a46b2c8
Fix: Assets for campaign mode switching
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- EN and JP need to replace SWITCH_1_*.png
- FLEET_PREPARATION_HARD_*.png don't need to replace
2020-12-22 19:21:39 +08:00
LmeSzinc
635e18e579
Fix: Assets for fleet preparation
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- EN and JP need to replace the assets
2020-12-22 19:05:48 +08:00
LmeSzinc
d590d75160
Fix: Mis-detect in_stage as enemy_searching after clearing boss
2020-11-28 22:41:40 +08:00
LmeSzinc
4e9d46fb85
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
LmeSzinc
3fda7b32df
Merge pull request #246 from noname94/patch
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Add: [JP] meowfficer assets added
2020-11-21 10:49:53 +08:00
noname94
390235f53c
Opt: call logger.warning() when retrying fleet switch
2020-11-20 22:27:34 +09:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
nEEtdo0d
f22e5e68a8
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-17 00:31:45 -05:00
LmeSzinc
a50dbd04cc
Merge branch 'master' into dev
2020-11-17 12:22:10 +08:00
noname94
eeff8a0712
Fix: fleet_switch_click() may fail when connection unstable
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Added a check to ensure that current fleet is switched correctly.
2020-11-17 11:02:51 +09:00
LmeSzinc
ace77fa1c7
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
LmeSzinc
f7d8946372
Dev: Add extraction of land based
2020-11-13 22:20:31 +08:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
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TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
noname94
5902c1446e
Fix: handle_strategy() before perspective calculation
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to ensure submarine_view is 'off' while calculating.
2020-09-23 02:03:03 +09:00
LmeSzinc
be3a1e6887
Fix: Movable enemy predict in one fleet
2020-09-21 19:06:38 +08:00
LmeSzinc
0d90ebdeff
Add: SP in Dreamwaker's Butterfly
2020-09-21 00:40:06 +08:00
LmeSzinc
603bd1497a
Fix: GridInfo attribute overwrite in clearing mode
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- Opt: change is_ambush_save to may_ambush
2020-09-20 22:16:40 +08:00
LmeSzinc
5bed370443
Fix: [JP] Camera positioning after fleet switch
2020-09-20 20:54:29 +08:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
d36e5754ae
Fix: Movable siren path finding
2020-09-20 17:54:43 +08:00
LmeSzinc
dd32089c2a
Fix: 1E on MS, SU on FL
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- Opt camera position in T6 HT6
2020-09-20 16:48:31 +08:00
LmeSzinc
1a4bc96bf2
Fix: Redundant way node when having one-way portal
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- Add: expected story
2020-09-20 02:51:00 +08:00
LmeSzinc
bcdb4a8ddc
Fix: Missing map_data load in hard campaign
2020-09-20 02:01:50 +08:00