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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-15 13:30:36 +08:00
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M-AzurLaneAutoScript/module/map
History
LmeSzinc ddefbc048b Fix: Handle different MAP_ENEMY_TURN on different sirens
- Fix merge error on movable enemies
- Fix old select arguments in 7-2
2020-08-06 19:25:26 +08:00
..
assets.py
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
camera.py
Merge branch 'nightly' into dev
2020-08-06 03:02:13 -03:00
fleet.py
Fix: Handle different MAP_ENEMY_TURN on different sirens
2020-08-06 19:25:26 +08:00
grid_info.py
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
grid_predictor.py
Opt: Enemy templates now able to configure in map files
2020-07-26 00:17:59 +08:00
grid.py
Add: 增加敌人类型识别
2020-05-23 01:35:56 +08:00
grids.py
Opt: Re-fit _map_swipe
2020-07-01 13:39:44 +08:00
map_base.py
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
map_fleet_preparation.py
Fix: Clear FLEET_2 by mistake when FLEET_2_CHOOSE not detected
2020-06-27 02:07:04 +08:00
map_grids.py
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
map_operation.py
Fix: Mis-detect campaign is not 3-star cleared if too fast (#79)
2020-07-19 16:33:04 -03:00
map.py
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
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