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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 05:07:58 +08:00
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M-AzurLaneAutoScript/module/exercise
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LmeSzinc 7d1e52b252 Fix: [CN][EN] HP area in exercise
2020-09-07 22:26:56 +08:00
..
assets.py
Fix: [CN][EN] HP area in exercise
2020-09-07 22:26:56 +08:00
combat.py
Fix: Exercise opponent refresh
2020-07-17 04:32:56 +08:00
equipment.py
Fix: Increase interval of exercise timer
2020-07-14 00:24:44 +08:00
exercise.py
bugfix exercise module, check all opponents using old image possibly an issue with its info bar not matching to asset, instead relying on timer with 3 seconds instead of the default 0.6. 5/5 tries in between refreshes the image being scanned is correctly being reflected for calulations
2020-07-23 08:13:07 -04:00
hp_daemon.py
Fix: HP areas of exercise
2020-09-07 22:50:19 +09:00
opponent.py
Revamped exercise to use date, configurations, and opponent_change_count. Added several helper methods to save data as needed and allow re-runs of exercise if needed. Added new mode 'easiest_else_exp' and exclusive method for mode as this performs exactly two rounds of pvp then moves onto to the next change in 4 opponents. Just as it describes, if unable to beat easiest opponent then switch to max exp opponent and accept the loss. Both _exercise_once and _excercise_easiest_else_exp have been tested and seem to be behaving correctly under the revamped exercise implementation.
2020-07-19 19:42:06 -04:00
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