Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map
History
LmeSzinc 450bfcf167 Fix: Disconnecting grids in wall_data parse
2021-06-27 15:57:17 +08:00
..
assets.py
Fix: [Tw] FLEET_PREPARATION assets
2021-06-10 22:29:55 +08:00
camera.py
Fix: Handle moving normal enemies
2021-03-26 17:15:12 +08:00
fleet.py
Fix: FLEET_BOSS not work as expected
2021-05-12 10:46:06 +09:00
map_base.py
Fix: Disconnecting grids in wall_data parse
2021-06-27 15:57:17 +08:00
map_fleet_preparation.py
Fix: Re-implement hard mode detection
2021-06-10 17:46:55 +08:00
map_grids.py
Add: OS meowfficer farming
2021-04-16 22:01:09 +08:00
map_operation.py
Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION (#493)
2021-06-20 17:03:35 +08:00
map.py
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
utils.py
Dev: Optimize camera_data generation, only generated on active grids
2021-02-25 17:07:59 +08:00
Powered by Gitea Version: 1.23.8 Page: 1317ms Template: 97ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API