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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 06:48:34 +08:00
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M-AzurLaneAutoScript/module/map_detection
History
LmeSzinc ad5dd520e1 Fix: Use the same edge_th in detect_edges() and generate()
2023-02-21 21:43:35 +08:00
..
detector_example.py
Add: Modularized perspective detection
2020-07-08 03:07:59 +08:00
detector.py
Add: Able to goto another map in OS
2021-04-04 17:54:58 +08:00
grid_info.py
Add: Do random map events in OpSi
2022-05-15 00:03:33 +08:00
grid_predictor.py
Fix: Missing usage of MAP_ENEMY_GENRE_SIMILARITY
2022-05-28 00:31:31 +08:00
grid.py
Opt: Reduce swipes become clicks when game is randomly stuck (#743)
2021-11-17 22:28:19 +08:00
homography.py
Fix: Use the same edge_th in detect_edges() and generate()
2023-02-21 21:43:35 +08:00
os_grid.py
Fix: Collect exploration rewards that are ignored by auto search
2022-10-02 17:10:38 +08:00
perspective.py
Opt: Imports isorted
2022-04-14 16:37:54 -03:00
utils_assets.py
Fix: Map swipe optimize should use local map view to generate blacklist
2021-11-22 18:09:38 +08:00
utils.py
Opt: Increase HOMO_EDGE_HOUGHLINES_THRESHOLD to 140
2022-02-25 18:51:06 +08:00
view.py
Opt: Edge detection in Northern Overture Rerun
2022-02-11 00:34:06 +08:00
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