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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/campaign
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LmeSzinc 5d9e4b651d Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge
- Add: counter of map walk round
- Opt: Smarter enemy moving wait
2020-08-05 03:07:20 +08:00
..
assets.py
Fix: New siren GIF templates
2020-07-28 07:00:43 -03:00
campaign_base.py
Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
2020-08-05 03:07:20 +08:00
campaign_ocr.py
Add: Event SP switch
2020-07-28 14:56:17 +08:00
campaign_ui.py
Fix: Campaign go from chapter B to chapter D
2020-08-01 01:18:48 +08:00
run.py
Fix: OCR in campaign, commission, daily, hard, fleet, raid, oil
2020-07-15 03:39:04 +08:00
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