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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/map
History
LmeSzinc 5d9e4b651d Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge
- Add: counter of map walk round
- Opt: Smarter enemy moving wait
2020-08-05 03:07:20 +08:00
..
assets.py
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
camera.py
Opt: full scan
2020-08-04 01:24:54 +08:00
fleet.py
Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
2020-08-05 03:07:20 +08:00
grid_info.py
Fix: Siren CV detection
2020-07-18 22:11:00 +08:00
grid_predictor.py
Opt: Enemy templates now able to configure in map files
2020-07-26 00:17:59 +08:00
grid.py
Add: 增加敌人类型识别
2020-05-23 01:35:56 +08:00
grids.py
Opt: Re-fit _map_swipe
2020-07-01 13:39:44 +08:00
map_base.py
Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
2020-08-05 03:07:20 +08:00
map_fleet_preparation.py
Fix: Clear FLEET_2 by mistake when FLEET_2_CHOOSE not detected
2020-06-27 02:07:04 +08:00
map_grids.py
Add: Support 7-3, 7-4, add RoadGrids.combine
2020-06-23 04:37:09 +08:00
map_operation.py
Fix: Mis-detect campaign is not 3-star cleared if too fast (#79)
2020-07-19 16:33:04 -03:00
map.py
Fix: Enemy templates now able to configure in map files (#122)
2020-07-27 03:12:47 +08:00
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