Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-17 06:10:29 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map
History
nEEtdo0d 607e8b1260 Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
..
assets.py
Fix: [TW] assets updated to fix #348
2021-02-14 13:53:30 +09:00
camera.py
Fix: Handle moving normal enemies
2021-03-26 17:15:12 +08:00
fleet.py
Fix: Handle moving normal enemies
2021-03-26 17:15:12 +08:00
map_base.py
Fix: Handle moving normal enemies
2021-03-26 17:15:12 +08:00
map_fleet_preparation.py
Fix: FLEET_m_BAR_INDEX_n area fixed
2021-02-15 03:31:13 +09:00
map_grids.py
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
map_operation.py
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
map.py
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
utils.py
Dev: Optimize camera_data generation, only generated on active grids
2021-02-25 17:07:59 +08:00
Powered by Gitea Version: 1.23.8 Page: 228ms Template: 22ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API