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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 04:08:09 +08:00
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M-AzurLaneAutoScript/module/map
History
LmeSzinc 64120abd02 Fix: Do not preserve enemies when prioritizing large enemies
2022-06-10 02:07:06 +08:00
..
assets.py
change CRLF to LF
2022-04-09 23:31:09 +08:00
camera.py
Fix: More edge cases in OpSi detection
2022-06-02 01:57:32 +08:00
fleet.py
Fix: Fleet detection when MAP_WALK_USE_CURRENT_FLEET is enable
2022-04-30 21:12:46 +08:00
map_base.py
change CRLF to LF
2022-04-09 23:31:09 +08:00
map_fleet_preparation.py
change CRLF to LF
2022-04-09 23:31:09 +08:00
map_grids.py
Fix: Add LDPlayer serial auto switching
2022-06-05 06:38:43 +08:00
map_operation.py
Fix: Handle story in fleet set
2022-05-28 16:11:50 +08:00
map.py
Fix: Do not preserve enemies when prioritizing large enemies
2022-06-10 02:07:06 +08:00
utils.py
Add: Attack abyssal boss
2021-12-06 20:56:57 +08:00
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