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ReDawn
/
M-AzurLaneAutoScript
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https://github.com/W1NDes/M-AzurLaneAutoScript.git
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M-AzurLaneAutoScript
/
module
/
map_detection
History
LmeSzinc
ddefbc048b
Fix: Handle different MAP_ENEMY_TURN on different sirens
...
- Fix merge error on movable enemies - Fix old select arguments in 7-2
2020-08-06 19:25:26 +08:00
..
detector_example.py
…
detector.py
…
grid_info.py
Fix: Handle different MAP_ENEMY_TURN on different sirens
2020-08-06 19:25:26 +08:00
grid_predictor.py
Fix: Enemy templates now able to configure in map files (
#122
)
2020-07-27 03:12:47 +08:00
grid.py
…
homography.py
…
perspective.py
…
utils.py
Fix: Detect enemy_scale=1 because of map buff icons
2020-07-26 03:10:08 +08:00
view.py
Fix: Detect enemy_scale=1 because of map buff icons
2020-07-26 03:10:08 +08:00