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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/handler
History
nEEtdo0d 8ea03b83e8 Fix: implement using image_color_count instead of Switch class due to inconsistencies in appearance on various campaign UIs
2021-06-22 21:58:49 -04:00
..
ambush.py
Opt: Lazy load ambush and enhancement templates
2020-12-16 19:57:57 +08:00
assets.py
Fix: implement using image_color_count instead of Switch class due to inconsistencies in appearance on various campaign UIs
2021-06-22 21:58:49 -04:00
auto_search.py
Fix: UI changes in fleet preparation
2021-06-10 16:07:32 +08:00
enemy_searching.py
Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION (#493)
2021-06-20 17:03:35 +08:00
fast_forward.py
Fix: implement using image_color_count instead of Switch class due to inconsistencies in appearance on various campaign UIs
2021-06-22 21:58:49 -04:00
info_handler.py
Fix: Redundant story option in EN
2021-03-07 15:51:12 +08:00
login.py
Fix: [CN] LOGIN_CONFIRM
2021-03-12 14:40:50 +08:00
mystery.py
Fix: stuck in retreat confirmation on potato pcs
2020-12-27 11:55:52 +09:00
sensitive_info.py
Fix: handle_sensitive_image
2020-09-27 03:04:10 +08:00
strategy.py
Revert "Fix: info_bar breaks map edge detection"
2020-11-17 10:57:30 +09:00
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