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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/map
History
LmeSzinc 48eb29509a Add: spawn_data_loop
- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
..
assets.py
Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
camera.py
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
fleet.py
Add: spawn_data_loop
2021-01-01 22:18:06 +08:00
map_base.py
Add: spawn_data_loop
2021-01-01 22:18:06 +08:00
map_fleet_preparation.py
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
2020-08-18 20:48:14 -03:00
map_grids.py
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
map_operation.py
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
map.py
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
utils.py
Dev: Add camera_data_spawn_point auto generate
2020-09-18 19:35:30 +08:00
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