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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-15 11:50:27 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map
History
LmeSzinc ac63403cb3 Fix: handle flare animation upon MAP_MODE_SWITCH_HARD
2025-09-13 02:19:14 +08:00
..
assets.py
Fix: handle flare animation upon MAP_MODE_SWITCH_HARD
2025-09-13 02:19:14 +08:00
camera.py
Fix: Expand GET_ITEMS_1_RYZA to handle multiple drop rows
2025-08-03 03:05:41 +08:00
fleet.py
Fix: Keep untracked enemies if MAP_HAS_MOVABLE_NORMAL_ENEMY
2025-05-21 01:48:29 +08:00
map_base.py
Fix: Avoid turning_optimize in event maps
2024-08-20 02:14:00 +08:00
map_fleet_preparation.py
Fix: Inconsistent map_allow_submarine after choosing fleet_2 (#4824)
2025-05-24 00:29:03 +08:00
map_grids.py
Upd: ALAS framework updates
2023-05-16 09:11:46 +08:00
map_operation.py
Fix: handle flare animation upon MAP_MODE_SWITCH_HARD
2025-09-13 02:19:14 +08:00
map.py
Fix: Keep untracked enemies if MAP_HAS_MOVABLE_NORMAL_ENEMY
2025-05-21 01:48:29 +08:00
utils.py
Chore: Remove the use of np.int
2023-05-30 10:28:51 +08:00
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