Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-15 15:50:31 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map_detection
History
LmeSzinc ace77fa1c7 Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
..
detector_example.py
Add: Modularized perspective detection
2020-07-08 03:07:59 +08:00
detector.py
Add: Map detector wrapper
2020-07-10 01:35:25 +08:00
grid_info.py
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
grid_predictor.py
Add: predict_submarine
2020-09-22 20:53:35 +09:00
grid.py
Add: Using new detection backend
2020-07-23 07:34:03 +08:00
homography.py
Opt: Move rgb2gray from to module/base/utils.py
2020-09-03 22:16:16 +08:00
perspective.py
Opt: Move rgb2gray from to module/base/utils.py
2020-09-03 22:16:16 +08:00
utils.py
Fix: Stage ENTRANCE in hard mode
2020-10-04 19:35:30 +08:00
view.py
Fix: Detect enemy_scale=1 because of map buff icons
2020-07-26 03:10:08 +08:00
Powered by Gitea Version: 1.23.8 Page: 1203ms Template: 19ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API