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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/map
History
LmeSzinc 076996a76a Fix: Fixup submarine spawn point on init scan (#5117)
If a grid is_submarine, the lower grid may detected as is_fleet, because they have the same ammo icon
2025-09-22 04:29:46 +08:00
..
assets.py
Fix: handle flare animation upon MAP_MODE_SWITCH_HARD
2025-09-13 02:19:14 +08:00
camera.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
fleet.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
map_base.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
map_fleet_preparation.py
Fix: check CLEAR button to avoid early stopped at popup showing animation
2025-09-13 19:57:29 +08:00
map_grids.py
Upd: ALAS framework updates
2023-05-16 09:11:46 +08:00
map_operation.py
Opt: Avoid extra clicking MAP_MODE_SWITCH_HARD on appear animation
2025-09-13 20:53:12 +08:00
map.py
Fix: Keep untracked enemies if MAP_HAS_MOVABLE_NORMAL_ENEMY
2025-05-21 01:48:29 +08:00
utils.py
Chore: Remove the use of np.int
2023-05-30 10:28:51 +08:00
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