Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/combat
History
nEEtdo0d e57309d888 Upd: [EN] additional post update assets
Add: restore select partial commits; 1e13eab, c3c0ba4, 1cc28f5
2022-04-12 22:55:49 -04:00
..
assets.py
Upd: [EN] additional post update assets
2022-04-12 22:55:49 -04:00
auto_search_combat.py
Fix: map_offensive_auto_search is not working with fleet lock disabled
2022-03-29 21:47:39 +08:00
combat_auto.py
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
2020-08-18 20:48:14 -03:00
combat_manual.py
Refactor: Use numpy image cache instead of pillow image
2022-01-23 23:03:55 +08:00
combat.py
Fix: Expiration detection when selected a commission
2022-03-10 21:08:00 +08:00
emotion.py
Refactor: Fleet switching and fleet reverse
2021-11-06 22:25:14 +08:00
hp_balancer.py
Refactor: Fleet switching and fleet reverse
2021-11-06 22:25:14 +08:00
level.py
Fix: Level gap too large when there was an OCR error
2021-11-18 12:50:00 +08:00
submarine.py
Opt: compress condition; less duplication
2021-12-03 22:54:38 -05:00
Powered by Gitea Version: 1.23.8 Page: 223ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API