Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/campaign
History
Zuosizhu 9d7d0474ce
Fix: Change Fleet_2's ships instead of fixed Fleet_1 when using 'fleet1_standby_fleet2_all' in GemsFarming (#3387)
Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
2023-12-29 09:59:09 +08:00
..
assets.py
Add: Handle stories before event maps in chapter BD
2023-08-18 22:23:20 +08:00
campaign_base.py
Fix: CampaignEnd error when battle function exhausted
2022-12-28 18:09:55 +08:00
campaign_event.py
Fix: ui switches to page_coalition
2023-03-24 05:31:26 +08:00
campaign_ocr.py
Fix: Unknown stage name should not be considered as any chapter
2023-11-01 01:36:52 +08:00
campaign_status.py
Fix: Adaptive OCR_OIL to handle black overlay
2023-09-14 22:44:28 +08:00
campaign_ui.py
Add: Handle stories before event maps
2023-08-18 13:25:51 +08:00
gems_farming.py
Fix: Change Fleet_2's ships instead of fixed Fleet_1 when using 'fleet1_standby_fleet2_all' in GemsFarming (#3387)
2023-12-29 09:59:09 +08:00
os_run.py
Fix: Disable OpsiShop before assets update
2023-09-01 00:54:51 +08:00
run.py
Add: Chapter T
2023-11-24 00:45:23 +08:00
Powered by Gitea Version: 1.23.8 Page: 2207ms Template: 31ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API