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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map
History
LmeSzinc d648bfde66 Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
..
assets.py
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
camera.py
Fix: Handle camera position offset in full_scan
2020-08-08 18:00:19 +08:00
fleet.py
Opt: Move Wasteland mode to stop condition if_map_reach
2020-08-11 00:08:29 +08:00
map_base.py
Add: Predict missing movable enemy
2020-08-08 14:51:05 +08:00
map_fleet_preparation.py
Fix: Clear FLEET_2 by mistake when FLEET_2_CHOOSE not detected
2020-06-27 02:07:04 +08:00
map_grids.py
Add: Predict missing movable enemy
2020-08-08 14:51:05 +08:00
map_operation.py
Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
map.py
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
utils.py
Add: Predict missing movable enemy
2020-08-08 14:51:05 +08:00
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