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ReDawn/M-AzurLaneAutoScript
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mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 07:08:04 +08:00
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M-AzurLaneAutoScript/module/handler
History
noname94 e85be55bc1 Add: [JP] GUILD_POPUP_* assets added.
2021-01-20 02:33:07 +09:00
..
ambush.py
Opt: Lazy load ambush and enhancement templates
2020-12-16 19:57:57 +08:00
assets.py
Add: [JP] GUILD_POPUP_* assets added.
2021-01-20 02:33:07 +09:00
enemy_searching.py
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
fast_forward.py
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
info_handler.py
Add: MISSION_POPUP_* assets and handling
2021-01-17 22:23:40 -05:00
login.py
Fix: ensure_no_unfinished_campaign (#273)
2020-12-23 16:01:12 +08:00
mystery.py
Fix: stuck in retreat confirmation on potato pcs
2020-12-27 11:55:52 +09:00
sensitive_info.py
Fix: handle_sensitive_image
2020-09-27 03:04:10 +08:00
strategy.py
Revert "Fix: info_bar breaks map edge detection"
2020-11-17 10:57:30 +09:00
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