Logo
Explore Help
Sign In
ReDawn/M-AzurLaneAutoScript
1
0
Fork 0
You've already forked M-AzurLaneAutoScript
mirror of https://github.com/W1NDes/M-AzurLaneAutoScript.git synced 2026-05-14 05:07:58 +08:00
Code Issues Packages Projects Releases Wiki Activity
M-AzurLaneAutoScript/module/map
History
nEEtdo0d f911df51ea Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
..
assets.py
Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
camera.py
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
fleet.py
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
map_base.py
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
map_fleet_preparation.py
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
2020-08-18 20:48:14 -03:00
map_grids.py
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
map_operation.py
Merge pull request #246 from noname94/patch
2020-11-21 10:49:53 +08:00
map.py
Fix: Mis-detect in_stage as enemy_searching after clearing boss
2020-11-28 22:41:40 +08:00
utils.py
Dev: Add camera_data_spawn_point auto generate
2020-09-18 19:35:30 +08:00
Powered by Gitea Version: 1.23.8 Page: 759ms Template: 28ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API